Your code matters, it's the driving force behind what your creeps are doing - everything from moving, gathering, building, attacking, and defending is entirely driven based on your code. What parameters you set in the code determines the type of creep you create and what strengths and weaknesses it has. In Screeps your units, known as creeps, are controlled with javaScript that you, the player write. Screeps is the real deal, you're working with actual code and how / what you code is important. Games like Hacknet, TIS-100, and else Heart.Break() are built on the concept of programming qualities but are watered-down - they're more like pseudo-programming games where the concept is the same, but the execution has been made simple for non-programmer players. Screeps, however, is not your standard MMO / RTS game.
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